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Ksp decoupler enable crossfeed
Ksp decoupler enable crossfeed








Enabled surface attaching onto the regular decoupler. Added UIPartActionWindow. DXT3 DDS formatted textures are not supported by Unity or KSP any more. More accurate collision model for large stack decoupler. This release contains two Radial Engine Mounts designed to allow you to turn your stack-mounted engines into radials. Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight. Preattached Nodes now also have the option to enable/disable crossfeed. my suggestion is to use something like Shipmanafest or the Automated Science Sampler (or even just plain old-fashioned Scientist EVA transfers) to move all your science to a pod and land that rather than attempting to bring back the actual experiment, particularly with Materials Bays which are tall and have a relatively small heat tolerance. KSP Patcher: Run Patcher.exe (Found in the same folder as KSP.exe). once you have larger rockets, you can somewhat alleviate that by using the 'next size up' heatshield (which has a correspondingly larger lee-cone) but that generally requires a fairing around your payload on the ascent stage, which can add complexity (and cost, in career) so may not be for everyone. at most, a (stock) service bay can survive, any longer than that and you pretty much have to align your heatshield perfectly the whole way down or bits will fall outside its lee-cone and explode.

Ksp decoupler enable crossfeed manual#

though I do recommend making the decoupler between your heatshield (which should go directly on the bottom of your pod) and the rest of your rocket require manual staging to prevent accidents, I had to leave poor Bob in orbit long enough to get a grapple-tug up once and that was an ordeal even without life support mods or the funding concerns of career mode. When the fuel tanks refuse to attach to the decouplers then the only thing they can attach to is the main tank.I've found it significantly simplifies things if you take a leaf out of the IRL space program's book and design your ship such that the only thing making a landing is the command pod, and pull all science and samples into said pod. Ships on the KSP/Ships f olders are common to all players.

ksp decoupler enable crossfeed

Ships saved by one player are private to that player. More accurate collision model for large stack decoupler. When I detached them to try an idea they quit working and now non of them work. Docking: - Preattached Nodes now also have the option to enable/disable crossfeed. In this screenie the decouplers worked but the fuel flow did not. These options and more leverage the new Tweakables system for your fun and. Decoupler ejection force can be tweaked, and solar panels can be opened in the editor. Shielded and lateral docking ports can be opened in the editor and fitted with other stackable parts. As far as I know, Crossfeed on decouplers should only work, when you use jetengines, who draw fuel from every fuel tank, either in the same 'network' where the engine is build in, or from the last stage, which decoupler has crossfeed enabled. The 38 and 77 will work once in a great while, but if anything is changed they quit working again. The poorly-named TweakableEverything exists to provide exactly such features. That would mean their fuel flow priority is also set as higher by default by KSP. As I see from staging sequence, your outer Lf tanks with Nukes attached are set to decouple before central one. The decouplers working is a vicious rumor. Decoupler should allow the same in both directions - depends if you have switched crossfeed On. You must be accidentally attaching the boosters to the tanks instead of the decoupler.

ksp decoupler enable crossfeed ksp decoupler enable crossfeed

I literally used those decoupler a dozen times yesterday. Oh well, it still works well enough to get to the Mun. I gave up and tried to go with solid fuel boosters but they will not attach to the decouplers. I have tried no fuel lines as well 1,2,3, and 4 fuel lines. All three engines drain their own fuel and the run out at the same time. It doesn't matter if they are set to crossfeed or not. Docking nodes now have an action to enable/disable resource crossfeed. The hydraulic decouplers do not work at all but the others do work as decouplers. C:/Pro gram Files/KSP) If you plan to overwrite a previous version of KSP with. Originally posted by miklkit:I have been trying every combination.








Ksp decoupler enable crossfeed